﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
using System;
using UnityEngine.UI;

public static class XLuaGenConfig
{

    #region ENGINE
    [LuaCallCSharp]
    [ReflectionUse]
    public static List<Type> engine_lua_call_cs_list = new List<Type>()
    {
        typeof(Utility.Log),
    };

    #endregion

    //C#静态调用Lua的配置（包括事件的原型），仅可以配delegate，interface
    [CSharpCallLua]
    public static List<Type> cs_call_lua_list = new List<Type>() 
    {
                typeof(Action),
    };
}
